A new version of the game is now available on the main website’s Download page. I know this update took a while to release, but I wanted to make sure that, if this ended up being the last update for the game, I would be okay with everything as it is. As such, I spent much more time testing this version of the game than I normally would; thankfully my Super Testers, Mick Galbani and Soulephant, helped a great deal with this process. Also, this update is significantly larger than the last one, which made testing much more of a trial. I’m sure that, despite our efforts, something managed to sneak through, but as long as it doesn’t choke the game, I’ll be happy.
That being said, I do intend to make one final update to the game after this, at least as far as adding new content goes. It’ll be fairly large, but likely not as big as this one. Even if it doesn’t pan out, I’m pretty happy with the game as it is currently. Hopefully I’ll continue to find motivation for the project, but for now I plan to take a break from the game.
I know things have gone a bit quiet around here, and I know that usually is a sign that development is slowing down. However, this is not the case; I’ve actually been working quite diligently on the next update, though I’m not sure when I’m going to have it completed since I still have many things left to do. In retrospect, I probably should have split this update into pieces along the way, but now that I’ve started all these threads, I can’t leave them dangling. So, just know that a large update (larger than the last) is still on its way and that, even though I’ve yet to respond, I haven’t ignored the posts on the forums. Also, there will be more updates after this one, though likely not as large.
After quite some time of working, the new update is finally available on the main website’s Download page. As the title would suggest, this update allows you to change the difficulty of the game’s boss encounters, but that’s not all! You can now adjust the difficulty of the stages too. Also, new features have been added to the game’s options menu (all of which are explained in the game’s ReadMe file), utilities have been balanced, the engine has been tweaked, and many, many bugs have been fixed. If you want the full details of what has been changed, I will post a new change log to the forums.
Just a forewarning, the last boss hasn’t been altered too heavily in comparison to some of the others. However, the next update will focus more on thematic elements, Rock Force members, and other bonus content, so I aim to do some modifications to that boss in accordance with these upcoming elements. I’m not sure how long this next update will take to complete, but I’m likely going to be taking a short break before I dive into it.
I also want to thank my two Super Testers, spd12 and Mick Galbani, for their suggestions and helping me get this version ready to go!
I was made aware of a nasty little bug that would occasionally freeze the game when an energy pellet was collected. I finally located the issue and fixed it with one line of code (it’s amazing how such small things can cause the biggest problems). Anyway, if you had been encountering this issue, an updated version of the game has been made available. No, this is not the update I was referring to before; this update simply fixes this freezing bug and nothing more.
Speaking of that future update, so far I have modified the difficulties of the eight Robot Masters and have begun working on the later bosses. I’ve also made a few other changes, but I’ll keep those a secret for now. Though I can say progress is being made, I have no idea when I’ll have this update finished.
Visit the main website’s download page to get the newest version of Mega Man: Rock Force. Although this update may not be as robust as the last, it still contains some notable new features, including the Menu Module that allows you to exit levels or return to the title screen. Mostly, this update was intended to fix up some issues that I couldn’t fix in the last update; the complete list of changes and additions will be posted in the forums under “Change Logs”. The next update will be much larger in terms of content as I will be focusing on creating more challenging boss battles, adding new modes, and balancing existing utilities. I can’t say when the next update will be done, but given what I aim to change, it’s likely going to take a while.
I’ve compiled a YouTube Playlist of Kevvviiinnn’s music used in Mega Man: Rock Force. In no way am I claiming any right to this music beyond what was given by the composer; this music is free for anyone to use as long as Kevvviiinnn is credited. Each video he posted has a download link in the description.
Kevvviiinnn’s music used in Mega Man: Rock Force
Seems leaving the last message up was causing some confusion, so I just want to state here that the download on the main site has been available for some time now.
I’ve finished composing the music I needed for the game… Actually, it’s been done for quite a while now. During the downtime, I decided to correct a few issues with the engine and other problems with the game. I wasn’t able to address everything yet, but hopefully these new features will help improve the experience. So, expect the Download to be up again within the next few days; I just need to test some of these new features to make sure everything’s working properly.
Mega Man: Rock Force is a fan made game that emulates the style of the Classic 8-bit Mega Man series. You can currently download the completed version of the game by visiting the main website; simply click Main Website on the menu above. These Blog and Forum pages will be used to provide more immediate information on updated builds of the game and to allow users to both converse and leave feedback about the game. Based on feedback provided by players, this game is likely to be changed and updated over time.