Rock Force development has been rocky lately (no pun intended). Truth be told, I suffered an immense burn out on the game a few years ago and found it difficult to return to it again. However, even with my rekindled inspiration, there has been many things happening in my life that must addressed before I fully return to the project. That’s the important thing, though; I want to return to the project. Therefore, the project WILL be completed.
I won’t offer an ETA for Rock Force, because the last time I did that I was wildly wrong. Also, because the last update of this project is always in a state of evolution I end up adding new ideas that of course take more time to implement, giving me more time to think of new ideas. It’s a gross cycle! But, I’m confident that in this new burst of inspiration will help me finally bring this project to a close.
Things to note: GameMaker has suddenly started acting up. Every month or so, for the past year, it has been harassing me to input my license. I never thought much of it, because it took little effort to just copy and paste the license and get on with things. Now that GameMaker 8.1 is a complete afterthought to yo-yo games, license verification doesn’t work anymore and the putzes that work there won’t help me. I had to find a way around it… which seems to be working, for now. However, I’m fearful that 8.1 might start acting up again while I’m trying to put the final touches on this thing. Hopefully not.
Finally, some of you may have noticed the website went down for a bit this month. I upgraded my server operating system and thought I had all the proper backups ready to go. Turns out, I didn’t for WordPress. Unfortunately, some of the posts of the last two years and the users who registered have been lost. Thankfully, nothing much has happened over the past two years so I guess it didn’t really matter much. Pfff. I am sorry for inconvenience to those who registered recently, though.
I’m glad to know that my favorite MM-game is alive !!
I wish you good luck with further development of this wonderful game
Hey, man, I’m just glad to know this game is still kicking. Keep up with the energy you have now!
Oh, I’m really happy. Not because the game will have an upgraded version for sure, but just because you still here. This last year was a bit crazy, and I was worried something really bad was happened to you. Take all your time, the game is already awesome like this, and the final result will be even more great with no
doubt^^
Oh my gosh, I just played this again today after not thinking about it in about 5 years, and I check the blog, and… this post was less than a week ago?! What are the chances!
The world’s changed a lot in those years, but I’m glad you’re still making games, Megaman or otherwise. Hang in there, and remember we’re all here in your tiny comments section, cheering you on the whole way! 😀
He doesn’t answer…
Maybe something bad happened to him… 😢
He GW! It’s been a while. Nice to hear from you again. I’m responding in regards to the issue you’re having with GM8. A friend of mine has been working on updating GM8 himself to fix a ton of its issues such as fixing performance issues due to GM8’s wonky controller detection, removing that annoying license thing, fixing some issues with the UI, upgrading the memory capacity, speeding up math functions, and a lot of other stuff. If you’d like to discuss further, feel free to DM me. The best way to contact me is through discord, but if that’s not your style, you can email me as well.
Well, I fully appreciate the status report on your end of things. I also want to let you know that I’m still around and waiting. At the end of the day, physical and mental health come first, so I’ll wait as long as I need to. Please be careful and good luck, man.
Also, please make sure to talk to Mike Crain when you’re able to. He’s been worried about you (and incidentally, he continues to add new ideas and refinements for Mega Man Revolution Remix, so there’s no ETA for that at the moment either).
Oh yeah, one more thing I should mention.
Have you been checking out the game’s TV Tropes article? It still gets updated from time to time: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaManRockForce
It’s nice to hear you’re still around and kicking!
I’ll keep checking this blog, so keep up the good work!!
It’s time for my (ir)regular check-in post!
I hope things are going well. I’ve always thought Rock Force had a unique touch that other fangames don’t hit- with the extremely original storyline, robot master designs, and general aesthetics.
It makes me excited for the final update, wondering what could be in store! (Wondering one thing- will there be a boss rush mode in it, by any chance? Sorry if you’ve answered this before, I’ve probably either missed it or completely forgotten.)
Yo, how’re things going?
I hope you have a good holiday!
It’s time for my (ir)regular check-in comment!
Hope this comes out some day, I’m really looking forward to it!
Sorry for no updates; there’s been many real life issues lately, and it’s sucked the motivation out of me to work on the game and respond to questions on here. I’ve recently started working on things again, so it’s not cancelled.
I think the author is no longer alive. Otherwise, he could have let people know a long time ago that he decided to stop developing the game.
There’s been a lot of problems happening in my life right now, and it tanked any motivation to work on the game or make responses. I am alive though, and just recently started picking things up again, so it’s not cancelled.
Glad to see you haven’t left us, man.